Here's a folder containing 90% of the games images. I'd like to try my hand at editing the images. (I don't know if Danball works on JPCSP, so feel free to test it on that) Open UMDGen again and replace the old install.cpk (Simply drag and drop it) MAKE SURE TO SAVE IT AS A NEW ISO!ġ2. Make sure you UNCHECK force compression (Forcing compression prevents Battles from working)ġ1. DO NOT CHANGE THE FILE TREE! Doing so will prevent the game from running.)ġ0. Run CPK tools again but this time compressing the CPK (Choose the directory where you saved the translated versions. Run the encode version of whatever decode programs you already ran (Encodebtx.exe if you ran Decodebtx.exe and so on)ĩ. Check the Madoka.txt file with your text editor of choice (Note that the text comes out in UTF-16LE Unicode 16 bit Little Endian format)Ĩ. Run the Decodebtx.exe (Also run the decodecsb.btx and the decodegima.exe for image files if you want to work on those)Ħ. Copy BattleMessage.pac over to the Madohack folderĥ. Use CPK tools to extract the data from the Install.CPKģ.
Use UMDGen to open up your ISO and extract the Install.CPKĢ. MAKE SURE TO NOT OVERWRITE YOUR ORIGINAL FILES! Always make a 2nd copy of the originals under a new folder (Example: "Install.CPK folder ORIGINAL" and "Install.CPK folder TRANSLATED")ġ.
We're always welcoming extra members, especially anyone with some skills in photoshop for image editing. Maxtram (Provided the tools and image editing)ĬrashmanX (Coding and simple translating)
After that we'll start work on the story and other dialogues (e-mails, reports, etc.). Just the things you NEED to play the game. Right now we're working the items, parts, menus, and descriptions. Also because we don't know when the the official release is coming out. I already had a huge amount of luck with their Gundam AGE game and this has also proven to be pretty easy to work with.